List of games used in the active control treatment when action video games were tested for cognitive training as tabulated by Bediou et al. (2018). This list includes only commercial video games (with the exception of the Sight Training program; contrast this with 3). This figure counts the number of publications cited in Bediou et al. (2018) that used a particular video game (out of a total of 23 publications). Note that a publication could involve multiple experiments, each using potentially a different set of video games.Source: Data from Bediou, B., Adams, D. M., Mayer, R. E., Tipton, E., Green, C. S., & Bavelier, D. (2018). Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. Psychological Bulletin, 144(1), 77–110. https://doi.org/10.1037/bul0000130.