In the past 5-10 years, there has been a move to integrate different digital and immersive learning technologies around a particular context or setting following what is known as mixed reality (MR, also known as XR). Although digital technologies provide many unique and powerful affordances for education, the non-digital and handmade have much potential that the digital currently does not have. This presentation posits some ways forward for the non-digital and handmade to be designed for and engaged with in XR education. We also open up a discussion around the potential of the non-digital and handmade to develop a deeper sense of ‘authenticity’ and meaningfulness in XR education design.
Abstract: Smith-Harvey, J., & Aguayo, C. (2022). Somaesthetics and the non-digital in mixed reality XR education design. Pacific Journal of Technology Enhanced Learning, 4(1), 39-40. https://doi.org/10.24135/pjtel.v4i1.125
Abstract: Smith-Harvey, J., & Aguayo, C. (2022). Somaesthetics and the non-digital in mixed reality XR education design. Pacific Journal of Technology Enhanced Learning, 4(1), 39-40. https://doi.org/10.24135/pjtel.v4i1.125